12 [DisallowMultipleComponent]
16 private float updateTime = 0;
20 chart = gameObject.GetComponent<
BaseChart>();
25 updateTime += Time.deltaTime;
26 if (chart && updateTime > 2)
34 var dimension = serie.GetSerieData(0).data.Count - 1;
35 chart.
UpdateData(0, 0, Random.Range(0, dimension + 1), Random.Range(0, 100));
39 var dimension = serie.GetSerieData(0).data.Count - 1;
40 for (
int i = 0; i < dataCount; i++)
42 chart.
UpdateData(0, i, dimension, Random.Range(0, 10));
47 chart.
UpdateData(0, Random.Range(0, dataCount), Random.Range(10, 90));