9 using UnityEngine.EventSystems;
13 [DisallowMultipleComponent]
21 chart = gameObject.GetComponent<
BaseChart>();
24 chart = gameObject.AddComponent<
LineChart>();
26 chart.onPointerEnter = OnPointerEnter;
27 chart.onPointerExit = OnPointerExit;
28 chart.onPointerDown = OnPointerDown;
29 chart.onPointerUp = OnPointerUp;
30 chart.onPointerClick = OnPointerClick;
31 chart.onScroll = OnScroll;
34 void OnPointerEnter(PointerEventData eventData,
BaseGraph chart)
39 void OnPointerExit(PointerEventData eventData,
BaseGraph chart)
44 void OnPointerDown(PointerEventData eventData,
BaseGraph chart)
49 void OnPointerUp(PointerEventData eventData,
BaseGraph chart)
54 void OnPointerClick(PointerEventData eventData,
BaseGraph chart)
59 void OnScroll(PointerEventData eventData,
BaseGraph chart)