AirControl  1.3.0
Open Source, Modular, and Extensible Flight Simulator For Deep Learning Research
Pause Class Reference
Inheritance diagram for Pause:
Collaboration diagram for Pause:

Static Public Member Functions

static void Pressed ()
 play/pause the simulation More...
 
static void PauseGame ()
 Pause Game More...
 
static void ContinueGame ()
 Resume Game More...
 

Detailed Description

Definition at line 6 of file Pause.cs.

Member Function Documentation

◆ ContinueGame()

static void Pause.ContinueGame ( )
inlinestatic

Resume Game

Definition at line 36 of file Pause.cs.

37  {
38  Time.timeScale = 1;
39  Debug.Log("Simulation Resumed");
40  }

◆ PauseGame()

static void Pause.PauseGame ( )
inlinestatic

Pause Game

Definition at line 28 of file Pause.cs.

29  {
30  Time.timeScale = 0;
31  Debug.Log("Simulation Paused");
32  }

◆ Pressed()

static void Pause.Pressed ( )
inlinestatic

play/pause the simulation

Definition at line 13 of file Pause.cs.

14  {
15  if (active==false){
16  PauseGame();
17  active = true;
18  }
19  else{
20  ContinueGame();
21  active = false;
22  }
23 
24  }

The documentation for this class was generated from the following file:
Pause.ContinueGame
static void ContinueGame()
Resume Game
Definition: Pause.cs:36
Pause.PauseGame
static void PauseGame()
Pause Game
Definition: Pause.cs:28