AirControl
1.3.0
Open Source, Modular, and Extensible Flight Simulator For Deep Learning Research
Pause.cs
1
using
System.Collections;
2
using
System.Collections.Generic;
3
using
UnityEngine;
4
using
Communicator
;
5
6
public
class
Pause
: MonoBehaviour
7
{
8
static
bool
active =
false
;
9
13
public
static
void
Pressed
()
14
{
15
if
(active==
false
){
16
PauseGame
();
17
active =
true
;
18
}
19
else
{
20
ContinueGame
();
21
active =
false
;
22
}
23
24
}
28
public
static
void
PauseGame
()
29
{
30
Time.timeScale = 0;
31
Debug.Log(
"Simulation Paused"
);
32
}
36
public
static
void
ContinueGame
()
37
{
38
Time.timeScale = 1;
39
Debug.Log(
"Simulation Resumed"
);
40
}
41
}
Pause.ContinueGame
static void ContinueGame()
Resume Game
Definition:
Pause.cs:36
Pause
Definition:
Pause.cs:6
Pause.Pressed
static void Pressed()
play/pause the simulation
Definition:
Pause.cs:13
Communicator
Definition:
InputHandle.cs:10
Pause.PauseGame
static void PauseGame()
Pause Game
Definition:
Pause.cs:28
Assets
AirplanePhysics
Code
Level
Pause.cs
Github
|
About
| Developed with ❤️ in India