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AirControl
1.3.0
Open Source, Modular, and Extensible Flight Simulator For Deep Learning Research
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Master Controller, controls the entire Airplane it implements function to Handle Engines, Handle Characteristics, Handle ControlSurfaces, Handle Wheel and Handle Altitude More...
Public Member Functions | |
override void | Start () |
Regulate initilaization like mass of the Vehicle, Gravity, Wheels and Characteristics More... | |
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virtual void | Awake () |
Public Attributes | |
AC_BaseAirplane_Input | input |
AC_Airplane_Characteristics | characteristics |
Transform | centerOfGravity |
List< AC_Airplane_Engine > | engines = new List<AC_Airplane_Engine>() |
List< AC_Airplane_Wheel > | wheels = new List<AC_Airplane_Wheel>() |
List< AC_Airplane_ControlSurface > | controlSurfaces = new List<AC_Airplane_ControlSurface>() |
Toggle | IsGroundedObject |
Toggle | IsFlyingObject |
Toggle | IsTaxiingObject |
Protected Member Functions | |
override void | HandlePhysics () |
Handles physics related to Engine, Characteristics, Control surfaces wheel and Altitude More... | |
Properties | |
float | CurrentMSL [get] |
float | CurrentAGL [get] |
UnityEngine.Vector3 | AngularVelocity [get] |
UnityEngine.Vector3 | LinearVelocity [get] |
Additional Inherited Members | |
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Rigidbody | rb |
AudioSource | aSource |
Master Controller, controls the entire Airplane it implements function to Handle Engines, Handle Characteristics, Handle ControlSurfaces, Handle Wheel and Handle Altitude
Definition at line 22 of file AC_Airplane_Controller.cs.
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inlineprotectedvirtual |
Handles physics related to Engine, Characteristics, Control surfaces wheel and Altitude
Reimplemented from AirControl.AC_BaseRigidbody_Controller.
Definition at line 305 of file AC_Airplane_Controller.cs.
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inlinevirtual |
Regulate initilaization like mass of the Vehicle, Gravity, Wheels and Characteristics
Reimplemented from AirControl.AC_BaseRigidbody_Controller.
Definition at line 117 of file AC_Airplane_Controller.cs.