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void | SetLabel (GameObject labelObj, bool autoSize, float paddingLeftRight, float paddingTopBottom) |
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void | SetAutoSize (bool flag) |
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void | SetIcon (Image image) |
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void | SetIconSprite (Sprite sprite) |
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void | SetIconSize (float width, float height) |
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void | UpdateIcon (IconStyle iconStyle, Sprite sprite=null) |
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float | GetLabelWidth () |
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float | GetLabelHeight () |
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void | SetLabelColor (Color color) |
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void | SetLabelRotate (float rotate) |
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void | SetPosition (Vector3 position) |
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void | SetLabelPosition (Vector3 position) |
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void | SetActive (bool flag) |
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void | SetLabelActive (bool flag) |
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void | SetIconActive (bool flag) |
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bool | SetText (string text) |
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virtual void | Destroy () |
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GameObject | gameObject [get, set] |
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Image | icon [get, set] |
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ChartText | label [get, set] |
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bool | autoHideIconWhenLabelEmpty [set] |
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bool | isIconActive [get] |
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Definition at line 13 of file ChartLabel.cs.
The documentation for this class was generated from the following file: