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AirControl
1.3.0
Open Source, Modular, and Extensible Flight Simulator For Deep Learning Research
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Child class listens to xbox Inputs More...
Protected Member Functions | |
override void | HandleInputOld () |
Handle Xbox input, override the keyboard behavior make sure you update input settings in Unity Then Only Xbox will work properly Refer to resources for setup More... | |
override void | HandleInputNew () |
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void | ClampInputs () |
Clamping inputs between limits More... | |
void | IOSwitch () |
Receive input from external program like python More... | |
Additional Inherited Members | |
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int | maxFlapIncrements =2 |
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float | pitch = 0f |
float | roll = 0f |
float | yaw = 0f |
float | throttle = 0f |
float | brake = 0f |
int | flaps = 0 |
KeyCode | cameraKey = KeyCode.C |
bool | camerSwitch = false |
float | throttleSpeed |
float | stickyThrottle |
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float | Pitch [get] |
float | Roll [get] |
float | Yaw [get] |
float | Throttle [get] |
int | Flaps [get] |
float | NormalizedFlaps [get] |
float | Brake [get] |
float | StickyThrottle [get] |
bool | CameraSwitch [get] |
Child class listens to xbox Inputs
Definition at line 10 of file AC_XboxAirplane_Input.cs.
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inlineprotectedvirtual |
Handle Xbox input, override the keyboard behavior make sure you update input settings in Unity Then Only Xbox will work properly Refer to resources for setup
Reimplemented from AirControl.AC_BaseAirplane_Input.
Definition at line 29 of file AC_XboxAirplane_Input.cs.