1 using System.Collections;
2 using System.Collections.Generic;
12 public Rigidbody airplane;
13 public Transform target;
14 public float speed =10f;
21 airplane = GameObject.Find(CommonFunctions.ActiveAirplane).GetComponent<Rigidbody>();
27 if (airplane.transform.position.y > 100)
29 Debug.Log(
"Looking at target");
31 Vector3 relativePos = target.position - airplane.position;
34 Quaternion rotation = Quaternion.LookRotation(relativePos, Vector3.up);
35 airplane.transform.localRotation = rotation;