8 using System.Collections.Generic;
17 private float m_Width = 800;
18 private float m_Height = 800;
19 private Vector3 m_Center = Vector3.zero;
20 private Vector3 m_LeftTopPos = Vector3.zero;
21 private Color32 m_BackgroundColor =
new Color32(224, 224, 224, 255);
22 private Color32 m_DrawColor =
new Color32(255, 132, 142, 255);
23 private float[] m_BorderRadius =
new float[] { 5, 5, 10, 10 };
25 protected override void Awake()
28 var rectTransform = GetComponent<RectTransform>();
29 rectTransform.sizeDelta =
new Vector2(500, 500);
30 rectTransform.anchorMin =
new Vector2(0.5f, 0.5f);
31 rectTransform.anchorMax =
new Vector2(0.5f, 0.5f);
32 rectTransform.pivot =
new Vector2(0.5f, 0.5f);
33 m_Center = Vector3.zero;
34 m_LeftTopPos =
new Vector3(-m_Width / 2, m_Height / 2);
37 protected override void OnPopulateMesh(VertexHelper vh)
43 UGL.DrawSquare(vh, m_Center, m_Width / 2, m_BackgroundColor);
44 UGL.DrawBorder(vh, m_Center, m_Width, m_Height, 40, Color.green, Color.red, 0, m_BorderRadius,
false,1);
47 UGL.DrawCricle(vh, m_LeftTopPos +
new Vector3(20, -20), 10, m_DrawColor);
50 sp =
new Vector3(m_LeftTopPos.x + 50, m_LeftTopPos.y - 20);
51 ep =
new Vector3(m_LeftTopPos.x + 250, m_LeftTopPos.y - 20);
52 UGL.DrawLine(vh, sp, ep, 3, m_DrawColor);
55 sp =
new Vector3(m_LeftTopPos.x + 20, m_LeftTopPos.y - 100);
56 cp =
new Vector3(m_LeftTopPos.x + 200, m_LeftTopPos.y - 40);
57 ep =
new Vector3(m_LeftTopPos.x + 250, m_LeftTopPos.y - 80);
58 UGL.DrawLine(vh, sp, cp, ep, 5, m_DrawColor);