1 using System.Collections;
2 using System.Collections.Generic;
4 using UnityEngine.SceneManagement;
19 if(StaticLevelSchema.LevelReload){
22 StaticLevelSchema.LevelReload =
false;
32 StaticOutputSchema.Reward=0;
33 SceneManager.UnloadSceneAsync(SceneManager.GetActiveScene().name);
34 SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().name);
36 StaticOutputSchema.Reward=0;
43 void applicationQuit()
46 UnityEditor.EditorApplication.isPlaying =
false;
48 Application.OpenURL(webplayerQuitURL);