AirControl  1.3.0
Open Source, Modular, and Extensible Flight Simulator For Deep Learning Research
ClientInfo.cs
1 using UnityEngine;
2 using UnityEngine.UI;
3 using TMPro;
4 using Commons;
5 using Communicator;
6 
10 public class ClientInfo : MonoBehaviour
11 {
12  public TextMeshProUGUI IpText;
13  public TextMeshProUGUI PortText;
14  private float deltaTime;
15 
16  void Start () {
17  IpText.text = "IP : "+CommonFunctions.clientIP;
18  PortText.text = "Port : "+CommonFunctions.clientPort;
19  }
20 
21  void update(){
22  if (StaticClientInfo.IsActive){
23  IpText.text = "IP : "+StaticClientInfo.ClientIP;
24  PortText.text = "Port : "+StaticClientInfo.ClientPort;
25  StaticClientInfo.IsActive=false;
26  }
27  }
28 
29 }
Communicator.ClientInfo
Ui and Audio class for serialization deserialization
Definition: IOSchema.cs:397
Communicator
Definition: InputHandle.cs:10
Commons
Definition: AirplaneProperties.cs:14