1 using System.Collections;
2 using System.Collections.Generic;
4 using UnityEngine.Events;
12 [Header(
"Engine cutoff properties")]
13 public KeyCode cutoffKey = KeyCode.O;
14 public UnityEvent onEngineCutoff =
new UnityEvent();
17 #region Builtin Methods
21 if(Input.GetKeyDown(cutoffKey))
28 #region Custom Methods
29 void HandleEngineCutoff()
33 {
if(onEngineCutoff !=
null)
35 onEngineCutoff.Invoke();